Author Topic: Alpha + Bloom and Glare  (Read 1853 times)

2018-02-16, 16:52:17

notalk

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I'm trying to render an animation as an image sequence with Alpha channel. How do I get the bloom and glare to come through on the alpha pass? It just cuts the bloom and glare off at the moment. Should I be using multi-pass?

2018-02-16, 17:46:44
Reply #1

mrittman

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This is a known issue and the developers are aware of the problem. Sounds like a fix is coming some time in Beta 2.

2018-02-17, 01:44:20
Reply #2

notalk

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Ah, I see.