Author Topic: Buggy rendering with Caustics and poly selections  (Read 2170 times)

2018-02-14, 23:04:22

Cinemike

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Win 10, R19, Corona Beta 1 Release

When you use a base glass material and a poly selection with that glass material plus a bump map, the render looks (literally) broken as soon as caustics are active.
You can avoid it by just using one glass material with the bump stuff on a UV map, but I liked the C4D way to mix together whatever you like. Unfortunately "Mix texture" is not possible yet either.

CU
Michael


2018-11-09, 12:53:08
Reply #1

Cinemike

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Reminded me of the ongoing SSS discussion.
With selections, C4D and everything transmissive, issues seem to arise.

2018-11-09, 12:54:57
Reply #2

Cinemike

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And please move it back from "resolved" - it is not.

2018-11-09, 13:47:29
Reply #3

Beanzvision

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Thanks for bringing it up again. We'll look into it.
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