All you need to do is use a UVW XForm modifier, then animate the u and v coordinates using negative integers corresponding to how many UDIMs you have. Btw, this is not an issue with Corona, it's how Max works, as there is the same behaviour when using Scanline.
[Update] I just realised that you are probably talking about rendering out the same map over time, rather than multiple UDIM tiles, right? If so, then my comment doesn't really apply.