hi all,
I think I found a bug when on the objects properties in a scene we turn off both receive and cast shadows options.
If you do this and in the scene the other objects use glossy materials, the produce a very weird and strange artifact on their surfaces.
I am including an image and 3ds max scene if you need it. (2017)
Basically, in this simple example, the sky object has off both shadows options and the ground plane a reflection with glossiness.
Look at the strange oval dark shape here. If you change the glossiness value of the ground material, that shape changes as well.
I am not sure if this bug is related to the dimensions of the objects which are quite big, but imagine an exterior scene where the background plane is a background image applied on a tube or a plane....
Looking forward for your news...
Dionysios -