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Quote from: Jireh3D on 2018-02-07, 05:55:18Ok, i think it's not part of Cinema 4D Prime...Content Browser > Presets > Prime > Presets > Tools & Helpers > Tiled Camera;)
Ok, i think it's not part of Cinema 4D Prime...
Quote from: burnin on 2018-02-07, 10:10:24Quote from: Jireh3D on 2018-02-07, 05:55:18Ok, i think it's not part of Cinema 4D Prime...Content Browser > Presets > Prime > Presets > Tools & Helpers > Tiled Camera;)you're the best cheers mate!!
Do you use LODs for your plants?How do you render your scenes? Do you render all plants at once(instanced) or in clumps and compose them later?
Quote from: Eddoron on 2018-02-08, 06:57:17Do you use LODs for your plants?How do you render your scenes? Do you render all plants at once(instanced) or in clumps and compose them later?Not sure what you mean by LODs...I render it at once....all instancedScene roughly 8 million poly's (not sure how it calculates it with the instances included....)
Wouldn't like to loose me football in that back garden.
It doesn't matter if it's an animation or not. With LODs, you save lots and lots of memory.You don't need R19 or a tree generator for that, just a low poly version of the plants which you can create.Then keyframe the appearance of the high/low-poly geometry or use xpresso to automate that based on distance.You can also render the house and the plants in separate renders. and compose them later. (use placeholders to cast shadows onto those objects)
Hi Jireh3D,can you please send us a screenshot of "Stats" panel of VFB. The values from stats can help us to understand what is the complexity of the scene.Nikola