Author Topic: C4D Lumas shader only works within volumes  (Read 1845 times)

2018-02-03, 19:31:45

Eddoron

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I've noticed that the lumas shader, which can be used for multiple specular layers or
as a mask for light/unlit areas (for example, clearing wrong AO on lit sides)
doesn't work properly in Corona. I just noticed it when I was doing something that didn't have a volume around it.

Below are the examples.
1. AR: how it should work-unlit side is illuminated
2. CRN: without volume
3. CRN: with volume
4. usage examples (night side is lit)

Easy to reproduce, scene file provided.

Win 10, latest updates (everywhere)
R 19 latest, latest Corona build
« Last Edit: 2018-07-30, 09:53:14 by Eddoron »

2018-07-30, 09:46:58
Reply #1

Eddoron

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bump...errr...normal!

BTW, it'd be nice if we could also get support for the "Chanlum" shader. It's a comfortable way to simulate very short hair, distant hair or fuzz.