Hi all!
We have updated the Material Library, primarily based on feedback regarding tiling. Here is the changelog:
CHANGES:
- Resized and fixed tiling of Wall, Concrete, Leather, Metal, Rubber, Stone, and Wood materials.
- CoronaTriplanar map is now used wherever it is possible.
- Fixed the scaling of CoronaTriplanar maps used in Fabrics and Leathers.
- All CoronaOutput maps in Basic SSS materials are now set to be "Affected by Corona VFB tone mapping" so that they render as expected when any tone mapping is used.
NOTES:
- Any scenes created with materials from the older library will continue to render as before; these changes will only be seen when dropping a material from the new library into the scene, so full compatibility is maintained with your existing scenes.
- To install the new Material Library, simply run the Corona Installer again (any version of 1.7, or any of the daily builds for version 2) - the new library will then download and install.
- Since the first release of our material library, the scaling of materials is set for scenes that use System Units of Millimeters. If you are using Millimeters as your system units, then all materials will appear correct. If you see some unexpected results (such as displacement being too strong or too weak, or absorption color being too dark), you will need to adjust those material properties manually. This is still an issue of our material library, and we will resolve this in the upcoming major update.