Hi all,
Getting an issue when rendering tiles with Deadline.
Once the image has been recompiled, you can faintly see the tile outline from where they have been assembled, but it becomes very obvious once you start denoising the image.
Examples attached, rendered to a Corona CXR.
I am precalculating the UHD cache, and all render nodes are loading that to render the image tiles. Scene is set to noise level limit of 3 so everything should be the same.
All render nodes are using the same version of Corona as well.
I'm not sure if it matters, but I switched the Ray Tracing Core to BVH full SAH from Embree and the tiles were not visible (although I didn't have the denoiser turned on so can't check how that looks.
I'll keep testing, but any ideas in the meantime?
Thanks