Hi Guys,
i get these strange double reflections with refractive materials like glas, when i decrease the glossiness value in the reflection channel below 1 p.e. to 0,99 or if i load in a texture which is not absolutely white, some noise p.e. . The thinner the object the stronger the effect gets !
Is that right in corona for c4d or is this a bug ? Some friend told me in corona for max it´s not like that !
I never saw this behavior in reality, so please see the example pics or check my testscene for a better understanding !
Looking forward to your responds...
THX and cheers guys