Hi! I'm a Little confused about how to use the "Corona Layered Material" in C4D. If there are some good tutorials already covering this topic, please let me know. But lets say I want to create a Base material and then add two coating materials with different reflection settings on top of it, using a partial mask for one of the coatings... I also want to use a bump map on the final material.
1. Should the base material include some reflections at all or should I only use the Diffuse channel here? Bump map here also?
2. When I add a coating on top of the base material... should the coating material also include the same Diffuse Map as the base material, or should the coating ONLY have the Reflections channel Active? Bump map here also?
3. For a partial coating effect, should I use the "Mask channel" for the coating materials (in the Layered Material) or should I add the texture maps used for masking in the "Opacity channel" of the material instead?
4. I don't understand how the "Amount" value shall be used for blending my reflections. It seems like the coating material covers my base material or makes it darker. I would just like my coating to add reflections, like a glass Surface on top of my base material. How is this done correctly?
5. When I want to use a Bump map, do I need to add the same bump map in all coating materials as well or only in the Base Material (used in the "Base material" slot of the Layered Material)?
Hope someone can give me some help or tips. Thanks!