Indeed, the github repository contains the latest version. For compilation you would need the api and some further instructions - it is not yet very well documented by me.
Unfortunatly we have a problem with textures. The way it works for 3dsmax and Cinema will not work in maya. So what we will have is:
- normal surface shaders
- environment lighting
- sun light
- instancing, particle instancing
- motion blur
But no or only very basic texturing at first. Sorry.