Thank you guys!
Actually I need that for the same use as in the video linked by Romulus, and also I found Maru's tutorial about the same kind of wiring.
At the moment I use VrayHDRI map with wired horizontal rotation parameter (thanks to Viscorbel's tutorial) - it has the same 360' as an object rotation (RadToDeg Z_Rotation / 360 makes the trick for Bitmap offset parameter). I was pretty happy with that, because I didn't have any problems with IR or normal rendering until Corona 1.7, when HDRi map stops to update from some point when I change it's horizontal rotation parameter. But nothing to complain - it's Vray's map :), and I get warning message when I start IR. So I decide to switch to Max Bitmap or preferably to CoronaBitmap, because it should be faster/better.
Anyway, now I have one alternative - thanks for your help!