Author Topic: 3ds max shutdown when parsing the scene  (Read 4280 times)

2013-10-31, 10:16:06

subpixelsk

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Hello everybody!

I came across an annoying problem this morning. I use Corona for one of my current projects and I´ve successfully rendered a few pictures with no problems at all. Today however when I tried to render a scene, 3ds max crashed while parsing a scene. Screen just got to 2 secs and then crashed and I really can not figure why this happens - firstly I thought it could be caused by high fresnel IOR (999) on some materials, so I lowered this value but it didn´t help at all. I use PT+HD with 128 PTS and MSI 400. I also use noise displacement on carpet with projected size of 0.5 and max.subdivision per poly of 1500. Any help would be kindly appreciated :)

2013-10-31, 10:18:47
Reply #1

Ondra

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Try it with the task manager open to see, if it is a RAM problem. If not, then please upload the scene to http://corona-renderer.com/upload/
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-31, 10:28:58
Reply #2

subpixelsk

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Hi Keymaster&thanks for the reply

I guess it might be a material issue as when I turned on override MTL with default Corona MTL, the scene renders properly without crashes. However override exclude/include feature doesn´t work for me for all of my models so it´s kinda difficult to say which material is causing the crashes..It´s definitely not a RAM problem (I´ve got 8gb installed) and when i encountered a crash task manager showed only 3gb usage out of 8.. Please if you could take a look at that scene I would be grateful

2013-10-31, 10:35:30
Reply #3

Ondra

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ok, I will.
Note to self: filename: obradnsie_corona13.rar
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-31, 10:57:47
Reply #4

subpixelsk

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Thanks, I realized that crashes might be caused by displacement that I use on carpet and wall frames (when I switched off displacement, scene renders properly)..though I don´t know how to fix this..

EDIT: I came across a possible explanation - I used a jpeg displacement map, lowered max.poly subdivision and tesselated my carpet mesh and it seems to be rendering ok now. Maybe noise as displacement is not working in Corona?

2013-11-25, 18:08:07
Reply #5

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)