Author Topic: Open Hand - Le Corbusier  (Read 2229 times)

2018-01-04, 11:11:46

giona4

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Open Hand is my latest personal project,

this time I wanted to present it in a different way. I imagined it as a virtual reportage of a place that has always fascinated me but I haven’t visited yet. The fact of not having been there, lived it and known it, has allowed me to not be influenced in any way, and this has allowed me to imagine the sculpture as if it were a theatrical scene to be manipulated.

For me is important to think the render like a virtual photo and not like only a digital image. I previsualize each image in my mind, choosing the parameters to use to get the result I want.

In these images there is no post production, I thought of everything before, as I do when I shoot with my analogue cameras.

Software used:
3Ds Max, Corona Renderer, Substance Designer for some shaders.




























360° image: https://kuula.co/post/7lM5M
« Last Edit: 2018-01-08, 13:34:24 by giona4 »

2018-01-08, 13:36:20
Reply #1

giona4

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I added a 360° image of the theatrical plaza in front of the sculpture. You can see it here: https://kuula.co/post/7lM5M


2018-01-12, 17:21:24
Reply #2

JacopoGrosso

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I don't understand why nobody commented this great work.
It's awsome, congrats!
How did you do godrays? Volume material or fog?

2018-01-12, 18:01:02
Reply #3

giona4

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I don't understand why nobody commented this great work.
It's awsome, congrats!
How did you do godrays? Volume material or fog?

Hi Jacopo, thanks for the comment.
I used a volume material into the global volume scene setting.

2018-01-12, 18:14:46
Reply #4

JacopoGrosso

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I don't understand why nobody commented this great work.
It's awsome, congrats!
How did you do godrays? Volume material or fog?

Hi Jacopo, thanks for the comment.
I used a volume material into the global volume scene setting.

Thank you, this is the union of architecture, art and cgi

2018-01-12, 18:52:11
Reply #5

Ink Visual

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This is stunning mate, I love it. Congrats!