Author Topic: Animation - Vertical Shift Correction Not Working when Using Corona Camera Mod  (Read 2718 times)

2017-12-26, 17:04:41

JORGEGOMEZJ

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Hi
3ds Max 2016
I´ve been trying to do a playblast, for a previs animation i´m working on, but everytime I create the preview the vertical shift correction doesn´t work from the second frame until it reaches the last frame, then it becomes right again.

Anybody else has this problem or a solution?

Thanks

2017-12-26, 19:08:25
Reply #1

romullus

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What version is that? In 1.7 there is brand new CoronaCamera which has vertical shift and many more stuff.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-12-29, 12:09:09
Reply #2

Ondra

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Is this with corona physical camera?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-01-03, 12:17:21
Reply #3

maru

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@Ondra we have a similar issue logged in our internal tracker as "9199 - Corona Camera flickering in viewport preview when vertical tilt used"
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-05-28, 10:46:57
Reply #4

maru

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Two issues fixed in the daily builds:
-camera "jumping" when saving a viewport preview
-camera target moving when moving the camera itself
This can be already tested in the newest daily builds: https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015
Both fixes will be also included in Corona Renderer 2 release.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us