So it seems like the culprit is the noise shader in bump slot of the liquid material. We know about this issue, but cannot reproduce it, so it would great if you could help us with this. If you turn off the bump channel, does it still crash? If you change the noise shader to a texture, does it still crash? And if the crash is only present with the noise shader, could you try to tweak the parameters to find out if there's some setting of the noise shader that's causing the crash?
Thank you in advance for your time