Author Topic: Zdepth extra options  (Read 2154 times)

2013-10-28, 12:54:55

chilombiano

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 I imagine keymaster is quite busy but if you find the time some day two useful things for this render element:

--Being able to recognize max or camera clipping values as the depth values. Saves a lot of time when you work with it daily ( my goal with corona in a near future! :)

-Height depth option ( using Y which in max is z ). Really handy for low fog post effects and the sort.   

Cheers

2014-04-12, 21:50:42
Reply #1

Ondra

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You can do the second part in other ways - worldXYZ, possibly falloff shader, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)