Hi all,
I'm using Corona 1.6 with 3ds max 2016
I noticed that using the slot "Surface Scattering/Random Distribution/Map:" to control the density has major performance issues that don't exist when applying the same map on, for example, the X transform slot in Transformations/Scale.
I'd use the transform slot except that I want to reduce the amount of instances as opposed to reduce them in scale until they're not visible.
Is this a bug or there's something I'm not doing right?
Thank you.
EDIT: This happens when the distribution object has a large amount of polygons.