I just did some tests. I'm curious about opinions. It seems much easier to me, you don't need to process with special premult nodes in Nuke, or run a defringe, or other stuff. And the objects are always perfect with no dark or white edges.
I saved some renders on a black background with alpha channel and merged them on a background in After Effects. The images are zoomed in 200% for clarity
regular png render - notice the dark edges :

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png and in AE I selected "premultipled with black. Notice the white edges

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tga saved with premult checked. Again dark edges.

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tga with premult unchecked - perfect edges
