Author Topic: double whitepoint/kelvin  (Read 3140 times)

2013-10-23, 16:35:58

teknikarsitek

  • Active Users
  • **
  • Posts: 24
    • View Profile
forgive if i post in the wrong thread .. just want to ask, when i activated "Devel/Debug" mode, there will be 2 numbers value for whitepoint and whitebalance, which i think this must be related in 1 value only, you can try to change both of them and you will get different result ..
please see my attached image .. maybe any suggestion from all of you here .. :)

2013-10-23, 16:39:22
Reply #1

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
It's called devel/debug setting because you are not supposed to touch it. The one which is not hidden in the devel/debug is the correct one.

2013-10-23, 16:41:34
Reply #2

teknikarsitek

  • Active Users
  • **
  • Posts: 24
    • View Profile
thanks Rawalanche .. noted .. :) now i know the value which will be the "primary" then .. :)

2013-10-23, 17:02:58
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
the one in debug/devel can be used if you want to save your image with different whitepoint for some point. It works just as an inverse of the one in postprocessing.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-23, 17:34:16
Reply #4

teknikarsitek

  • Active Users
  • **
  • Posts: 24
    • View Profile
noted Keymaster .. thanks ^_^