As you see in the picture attached, that is a baked render of an aircraft interior i did,
and i'm wondering now how do i control my reflections.
For example my wood panel from the back got an awkward reflection i would love that to be based on pilot's view rather than polygon normals based.
I know a trick with the default renderer and raytrace material that actually does the trick very well and is camera based
but is time consuming and not very accurate like Corona.
So in short, anyone here can help me with this? I can share more details of what i'm trying to achieve if necessary.
Thanks in advance