Author Topic: Material problem  (Read 1950 times)

2017-11-26, 01:12:54

Moataz

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wanna know why this can't apply in the render?
something i have to do but don't know what! i try several things but still :(
hope someone help :)

2017-11-26, 02:01:00
Reply #1

PROH

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Hi. One Can only guess without more info (or the scene), but one thing could be the cellular size. Depending on your system unit it could be either to big or to small to be seen, even if the viewport and material editor shows it (procedurals has never work well in the viewport).

Hope it helps

2017-11-26, 02:05:01
Reply #2

Moataz

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thanks for concern .. but why then the color being yellow. ( red and greed already mixed and shown yellow in render). :D

2017-11-26, 02:08:58
Reply #3

PROH

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You're asking about details that is hard to tell without the scene. But try applying a material with an instanced copy of the cellular map, and se how it shows on the object. As a mask the grey color may (or may not) result in an unexpected result.

2017-11-26, 02:12:46
Reply #4

Moataz

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i tried noise maps and bercon noise as well. is that what u ask to try?

2017-11-26, 02:30:57
Reply #5

PROH

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No. I was asking you to apply the cellular map as diffuse, to see if the size was right on the object (rendered).

That's all..

BTW - the color change might be caused by to high exposure, so try turning the exposure down and see what happens.

2017-11-26, 02:41:01
Reply #6

Moataz

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woooooow it works .. thanks alot.
i had to change the bercon map from 35 to 0.2 ... lol

Thanks again. :)