Author Topic: Can't see corona light in viewport  (Read 4714 times)

2017-11-22, 20:36:48

naturalstate

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When I add a corona light to my scene I don't see any geometry for the light. I only see the move gizmo. And the light doesn't appear to emit anything either. Am I missing something? I have it checked on and have played with viewport wireframe gizmo size but nothing changes.


2017-11-22, 20:48:39
Reply #1

pokoy

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Make sure exposure is disabled (hotkey '8' for effects/environment dialog), if enabled it also will affect the viewport. Or your scene units are huge and the light's default brightness is too dim.

2017-11-22, 21:08:20
Reply #2

naturalstate

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My exposure control was set to physical for some reason, even though it was off earlier. Weird. But that worked now I can see the light!

Thanks!

2017-11-22, 21:16:39
Reply #3

pokoy

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My exposure control was set to physical for some reason, even though it was off earlier. Weird. But that worked now I can see the light!

Thanks!
Creating a Physical Camera will sometimes automatically create physical exposure. I have no idea when exactly but there's probably a logic behind it. Glad it's working now!

2017-11-23, 14:37:18
Reply #4

Frood

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It happens at the moment you are pressing "Physical" in the create panel (you do not even have to create a physical cam actually). Not happening when using Ctrl+C in a perspective view.

there's probably a logic behind it.

As far as I can judge this it's just another sample of you-know-who company logic.


Good Luck


Never underestimate the power of a well placed level one spell.

2017-11-23, 15:13:42
Reply #5

pokoy

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That's what I supposed but that logic seemed too straight-forward ;)