Author Topic: Volumetrics - include/exclude  (Read 3215 times)

2017-11-19, 14:39:47

Geezer

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Hi,

Any ideas how to exclude lights from participating in volumetric fog rendering?
I still want them to affect the scene but only render volumetrics with the selected lights.
Thanks,

2017-11-20, 11:04:54
Reply #1

maru

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Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-11-20, 21:37:37
Reply #2

Geezer

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I was using the global fog method but will try the box method you suggested.
Thank you,

2018-05-17, 22:27:47
Reply #3

Wesley Burrows

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Are you using global fog or a box/other object with fog material? In case of object, you could probably exclude that object from a specific light.

I have varying luck with this.   I can still see some lights in the volume that have been excluded from the geometry on which the volume is applied.   I can't figure out why.

2018-05-22, 13:50:21
Reply #4

maru

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Can you post some image, or even better a scene, showing this?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-12-15, 22:45:23
Reply #5

jop

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