I have some strange artifacts on render,looking like an error in calculating lighting with 1.7 version///
With denoise filter or without, the result is the same:(
With geometry in model always OK///
Smoothing modifier don't help at all///
a problem not with HDR background,--- this in 16K resolution, and exellent quality/,besides with default white of Corona background i get the same result/
but without Corona Lights in windows i don't get this artifacts///
How about values should be used in light samples multiplier for solutions to this problem?
Corona 1.7/max2017