Author Topic: MultiMap  (Read 1816 times)

2017-11-12, 16:23:37

archirobi

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Hi folks
I'm using Corona with C4D R17 (where it's not possible adding multiple textures in the native "variation" shader) and I need to have a Multimap shader in order to apply randomly different material to different object (no clones). Can anyone help me?
Thanks a lot in advance!

2017-11-12, 19:12:08
Reply #1

Cinemike

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If you happen to have Mograph in your R17, you can group your objects under a Mograph Fracture object and use the Mograph multi shader anyway. No need for them to be "real" clones.
« Last Edit: 2017-11-12, 19:16:48 by Cinemike »

2017-11-12, 23:48:55
Reply #2

archirobi

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Wow! But I can not make it work :(
No random effector? How should I set the fracture in order to make it work?

2017-11-13, 06:01:46
Reply #3

Cinemike

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Wow! But I can not make it work :(
No random effector? How should I set the fracture in order to make it work?

No setup needed, leave "Fracture" in Mode "Straight", put everything with a Multi shader texture tag under it (as children). Mograph will now consider the children "pseudo clones" and simply work with the multi shader.