Author Topic: Corona Fractal  (Read 2655 times)

2017-11-11, 05:32:37

Icodyne

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Hey everyone,

I'm experimenting with Corona Fractal, namely the Mandelbox. Could someone explain the different parameters to me? Also is there any way to convert this into a high-poly mesh. Thanks!
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2017-11-11, 10:47:42
Reply #1

Ondra

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the parameters are changing the mathematical formula used ot generate it - see https://en.wikipedia.org/wiki/Mandelbox

it would be possible to mesh it, with marching tetrahedrons algorithm, but I gave up on that idea early on, when I realized just how many polygons would be needed to get any usable precision (hint: maybe tens of billions)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-11-11, 13:04:04
Reply #2

sprayer

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but now it's rendering so slow as it has billions polys even at low settings, also is hard to coloring it because of some bugs

2017-11-11, 13:47:06
Reply #3

Ondra

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yes, it is not really a feature we focus on ;). I would love to improve it, but I am just too swamped with other work...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-11-11, 21:07:58
Reply #4

sprayer

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i understand that, that's why i am not report in bug section. it's nice bonus feature though =)