Author Topic: Scattering by mask  (Read 3538 times)

2013-10-18, 07:32:29

CeBeP

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Very important feature, for example - grass in exteriors. Mask for density, mask for size, may be for something else, but this two are really needed.

2014-01-23, 15:01:54
Reply #1

Nupsi

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+1
This would be a very usefull and important feature! Especially a density-map would make the CScatter so much more powerfull. But it would also be great if we could assign maps for color- and brightness-offset.

2014-01-28, 15:05:15
Reply #2

Utroll

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I agree about density, it avoid to spread grass on the whole planet, eventually size for same reason, avoid self collision may be nice too...  but further options..I guess if Corona is multiscatter compatible it won't provide soon a similar tool. Very welcome to prove else though :) And if the commercial version is packed with such weapons aside it would make it pretty sexy !! (and a CoroGrasshopper too uh uh uh)

2014-01-28, 18:20:06
Reply #3

agentdark45

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+1 to this.

Would love to see some love for collisions too. I can't seem to get multi-scatter collisions working with Corona Proxy objects. What would also be cool is some complex collision solvers whereby we could use low poly meshes to calculate the collisions, as opposed to simple bounding boxes.

Would be great to have everything in one place.
Vray who?

2014-03-06, 19:13:05
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)