Hello, I'm trying to find the best workflow for corona shadow catcher and compositing. I followed a couple of tutorials, but still can't get the result I'm looking for.
My setup is a giant ground plane, giant wall in the horizon, shadowcatcher material assigned to both, video backplate and corona sun + sky.
Attached is an image with my results for you to see, here is my problem:
If I render in Always solid mode, I get the best result (see shadows over buildings #1 , see reflections on the ground #2) However, the render is slow and I loose the flexibility to color correct in after effects independently from the background.
If I render in For compositing mode, I get all the flexibility, but when I add the alpha, shadows don't look as nice #1, and I loose reflections completely, #2 and #3) In my mind, For compositing + alpha should look almost identical to the Always Solid render, right?
The third option is Always solid + alpha, Shadows are a little better, maybe the best, but I loose reflections on the ground completely #3, also, render times are not optimal, because Always Solid pass is slow and I have to render alpha separately.
How can I more closely approach Always Solid result in for compositing mode? I notice alpha does not include reflections, maybe I need to check something? Should I include more passes ? which ones ?
Thanks a lot