i modeled an eye lens and converted it to a normal map using the render to texture dialog in max. i need this eye lens to scale up and down with the iris. the problem is that colors for the eye only show where the normal map is protected on. so any part that the normal map dose not cover, i get a fasted look.

im only interested in the part that makes the lens on the normal map. i tried using a composite map to mask out the parts i dont want for the normal map but i get the same thing. the lens appears, but the fill color for the eye is fasted.

on the eye model i have 4 UVW map modifiers
from top bottom
map channel 4 - normal map
map channel 3 - pupil
map channel 2 - iris
map channel 1 - eye fill color
these modifiers is what im using to resize textures to what i need. i had to use 2 different composite maps. one for the diffuse and the other for the bump map in corona material. each composite maps has their appropriate texture maps and masks. how do get the re sizable normal map that i want with all the other textures to show up normally(not fasted)?