Author Topic: uvw randomizer  (Read 921 times)

2017-11-01, 12:17:15

3dgraphics

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hello,

is there any guide to use the uvw randomizer map? I dont know how to use it

Thanks

2017-11-01, 13:21:04
Reply #1

TomG

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No guide yet - should be straightforward though. Add a texture into the input, set the mode (to vary by Instance, Primitive etc. - this is the same as the MultiMap), then set your adjustments as a min and max for U, V offset, rotation, and scale. Then for example each instance will have the position, rotation and scale adjusted to lie between the min and max values set for each, giving each instance a different look (if set to instance mode of course :) )

2017-11-01, 13:57:53
Reply #2

3dgraphics

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thanks a lot for your answer. I could no see the effect because u can see it only by rendering and no in the viewport!!!