IMO, best is to box model, subD, add a bit of bump/displacement & texture procedurally.
eg.
(done with Blender & Cycles, since Corona SA doesn't support displacement)
Photogrammetry is not efficient in case where are many holes & occluded parts. It's fine for generating the base mesh but finalizing it will take a lot more time than ie. manually model or making a procedural tree then cutting it.
edit: gif added