Author Topic: How would you model a massive tree root for using as a table?  (Read 2307 times)

2017-10-25, 22:16:08

Kost4d

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Hello!

Browsing my modelling tasks and challenges I found some really tricky case - a table which has a tree root instead of a legs. A table top itself is just a round glass peace.

But I really faced a problem how to model a tree root the kind I need?

KInd of it http://www.myownbali.com/wp-content/uploads/TF-T-CFT-016.jpg

2017-10-26, 10:20:04
Reply #1

maru

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The model could be probably done procedurally. For example pflow solution saved as a mesh.
But convincing procedural texture could be a problem.

Photogrammetry would be the best way probably.
Marcin Miodek | chaos-corona.com
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2017-10-26, 14:19:11
Reply #2

lacilaci

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Yup, photogrammetry would be best, although it shouldn't be big deal to do in zbrush or even blender sculpting tools.

2017-10-26, 17:43:01
Reply #3

burnin

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IMO, best is to box model, subD, add a bit of bump/displacement & texture procedurally.

eg.


(done with Blender & Cycles, since Corona SA doesn't support displacement)


Photogrammetry is not efficient in case where are many holes & occluded parts. It's fine for generating the base mesh but finalizing it will take a lot more time than ie. manually model or making a procedural tree then cutting it.   

edit: gif added

« Last Edit: 2017-10-26, 17:51:24 by burnin »

2017-10-29, 09:49:25
Reply #4

Kost4d

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