I don't understand what you did, it seems like you tried to put a normal map shader within the normal map shader, was that?
I can not imagine a reason to do so, does not make sense, within the normal map shader you must put a bitmap normal map, or substance shader from normal map.
Yes, the first time I accidentally put the "normal map" into the "normal map" //
But I know what and where to insert ;)
This is not normal ! in 'mentalray' 'vray' 'and in all other rendering programs' you can insert the "normal map" in a "normal map" many many time, as you may have noticed, then this card is broken.