Author Topic: layering AO doesn´t work in latest built Mac  (Read 1968 times)

2017-10-19, 23:59:00

theXbucket

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Hi,

i am trying to layer the AO in the latest built. one channel work but after putting this in the layer shader and layering an additional AO layer the model renders black. anyone else?

best regards
jens

2017-10-23, 18:51:37
Reply #1

TomG

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This seems to be working for me here, though I am not 100% sure how you have everything set up. In my test, I had a CoronaMtl, with a Layer added to the Self Illumination (just to remove any effects from lighting), and in that C4D native Layer shader I had two Corona AOs, and then I could Add, Multiply etc as expected, and adjust each AO indepedently as expected.
Tom Grimes | chaos-corona.com
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2018-01-17, 16:56:08
Reply #2

Ales

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There were indeed problems with AO shader in some more complex situations (e. g. multiple AO shaders under layer shader, each with some textures in its occluded/unoccluded slots). Additionally, there was also a bug with AO shader under layer shader rendering black in viewport render. Both should be fixed in next RC when it comes out.

2018-01-30, 12:55:57
Reply #3

Nikola

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Hi Jens,

it should be already fixed in the latest build https://forum.corona-renderer.com/index.php?topic=18711.msg119472#msg119472, can you please confirm it?

Nikola