I think my case may be different from that known limitation :) Sample results attached
Scene is one plane, one Corona light, some environment lighting (solid color), and basic LightMix. So no LightMtl used, and no transparency used.
- Occlude On, results are as expected. The Corona Light casts a shadow from the environment lighting, since it is occluding it. There is no illumination from the Corona Light in the Env LightSelect pass.
- Occlude Off, not sure this is expected (though could still be a current limitation) - now the Corona Light is casting some illumination in the Environment LightSelect pass (though the light is not included in that pass).
I get the same results with a CoronaLightMtl too, again without using any Transparency.