From the attached normal map, it looks like you've baked on the low-poly with single smoothing group (not the best idea for hard surface model). Remember that you can't alter smoothing groups after bake.
The reason, why it render "good" without CoronaNormal node, is because renderer treats your normal map as bump map that way, so you get shading from smoothing groups and some bump map on top. That is completely wrong usage, but if it works for you... :]
EDIT: i can't open your max files, but i've looked at your low-poly and high-poly objects and i got confused. What exactly do you try to bake here? Your high-poly isn't much more detailed than low-poly one. Besides smoothing on both models is mess - when you try to bake mess on mess, you get... mess? :]