Author Topic: glass and AA  (Read 4146 times)

2013-10-12, 18:05:43

ondrike

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Hi there,

I´ve got problem with AA when render glasses in studio. Doesnt matter if i let it cook 5 min or 5 hours. Still the same. glass material is solid glass, 1,52 IOR

Is there any solution?
Corona brought joy to sad world of 3Ds Max :)

2013-10-12, 20:58:26
Reply #1

Polymax

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Try increase  HCompression in the post rollout.
Corona - the best rendering solution!

2013-10-12, 21:36:39
Reply #2

ondrike

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didn´t help :/ same result
Corona brought joy to sad world of 3Ds Max :)

2013-10-12, 22:52:46
Reply #3

Ondra

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maybe increasing internal resolution could help.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-12, 23:15:47
Reply #4

Ludvik Koutny

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If increasing highlight compression does not help, then exposure itself is probably way too high, which may not be noticeable in the scene without any diffuse materials, such as this one.

So first, i would increase highlight compression to the maximal value possible.

Then i would keep lowering exposure value until the problem goes away.

If the result happens to be too washed out, i would add some brightness/contrast in post.

2013-10-13, 19:36:52
Reply #5

ondrike

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problem solved. default max frame buffer just ignored AA.. With build-in buffer everything works, but I had to increte internal res to 4.
Corona brought joy to sad world of 3Ds Max :)

2013-10-13, 20:09:06
Reply #6

Ondra

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problem solved. default max frame buffer just ignored AA.. With build-in buffer everything works, but I had to increte internal res to 4.
can you post the scene and report it as bug?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-13, 22:56:03
Reply #7

ondrike

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keymaster, don´t worry that wasn´t bug at all, but my stupidity :) everything works fine
Corona brought joy to sad world of 3Ds Max :)