Author Topic: Differences in ObjectSpace Normal map from Max and CGeometry_NormalsShading  (Read 1151 times)

2017-10-14, 22:31:26

Sparkwire

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So i am trying to get a specific look with my baking, but it seems like i am unable to make an object space bake using corona.

The result from Cgeometry_NormalsShading is different from an object space normal baked in handplane baker, and it makes it impossible to convert to a tangent space map.

Does anyone know how to fix this to get the left/object space result?

Here is a pic for reference:



another pic


2017-10-14, 22:59:33
Reply #1

romullus

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  • Let's move this topic, shall we?
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I could be wrong, but i think that Cgeometry_NormalShading is screen space and not object space.
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2017-10-14, 23:46:41
Reply #2

Sparkwire

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Is there any way to switch it to object space or have an object space shader in any way?