Posting render of entire scene would help.
First thing i would try to do in troubleshooting is:
1, Create new scene with default corona settings.
2, Merge all geometry and lights from original scene into the empty one with defaults.
3, Add same environment as in original scene.
4, Set secondary GI to HDcache
5, Hide all glass objects
6, Enable material override and put in gray diffuse material.
This test will tell you if the problem really lies in the geometry complexity ;) In 90% of cases it usually is due to the irresponsible lighting and shading.