Hi guys,
Is there a way to control the midpoint for the displacement? I believe at the moment, pure black pixels don't displace the geometry while white does displace, is there a way to set to midgrey values stay neutral while white pushes out and black pushes in..? also what are the values one should use when using a 32bits map? it seem to me that the amount of displace is based on ( in my case) cm, but im wondering if that makes any sense in 32bits maps? any help appreciated,
cheers!
Alex