Author Topic: DCC independent material exchange format  (Read 3214 times)

2017-09-11, 18:28:47

arcmos

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It would be great to have an DCC independent (Max, C4D and others to come) material format. For example like the mxm format from Maxwell Render. One format for all DCC apps (each plugin has it's own material type too).

This would make conversion from Max to C4D much easier. Most of the 3D models and materials are in 3ds Max format. If you just need to assign the material in C4D and not always have to recreate the material, ohhh weee.

Maybe a collaboration between 3D models creators like Design Connected, Evermotion and so on. I think This pays off for all those involved.

2017-09-11, 20:11:26
Reply #1

Ondra

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planned for our material library
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-12, 08:36:53
Reply #2

arcmos

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Good news!

It is planned to integrate VRScans in other platforms > Corona for C4D?

2017-09-12, 11:28:55
Reply #3

Ondra

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yes, I am looking forward to supporting vrscans ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-19, 11:56:30
Reply #4

arcmos

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Will there be a universal material format and a standalone material editor for supporting different DCC softwares? I'm talking about Corona materials.

2018-10-19, 14:42:37
Reply #5

maru

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We are planning a cross-app material/proxy format.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us