Hello at all,
as Nikola ask me, i open this thread about normal map. After made some test, I finally reach the result that for me the shader Corona normal don't work in the right way. I speak about the last daily beta built available on OSX system.
I here attach the JPG result and also the C4d r19 project with the 3 sphere and the 3 different corona materials, with the 3 options i choose to test:
1 - normal in bump channel
2 - normal in corona normal shader
3 - normal in corona normal shader, but using a level, with the inverted normal and the color 127 127 255 to regulate the intensity of the normal
The only that work fine is the 3 sphere, with the third material, that is the same way work fine till the A6.1 alpha version. the 2 sphere work fine but the normal is inverted... the 3 sphere, don't work in my opinion... the result is totally wrong.
Let me know what you thinks
thanks
walter