Author Topic: Corona VFB vs C4D Picture Viewer  (Read 2872 times)

2017-09-11, 00:36:51

mrittman

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Newest build Sept 5 on MacOS.

Rendering from Corona VFB, when I start the render, it actually starts doing its business in the C4D Picture Viewer. It says:

Preparing...
Preparing scene data...

Then it starts computing GI in the Corona VFB. Just confusing and I didn't know it was even doing anything at first. Had to pull up the C4D Picture Viewer to see that it was in fact rendering. For example the Stop button in the VFB was greyed out up until it started computing GI. Also, the final rendered image is brighter in the VFB compared to the C4D Picture Viewer. Shouldn't they be exactly the same image?

I would provide a scene file, but it happens with every scene.

2017-09-11, 09:21:37
Reply #1

CBAS VISUAL

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same there,

And can't zoom in vfb / render region dont work.

2017-09-11, 13:55:09
Reply #2

mrittman

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Yeah, I've never been able to zoom in the VFB on MacOS either. Works on Windows though.

2017-09-12, 04:42:06
Reply #3

Pepelecrabb

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I too am having major issues with Corona's VFB in the last few daily builds (I think from 8/29 to 9/5) . I was never able to zoom in or out and that and that wasn't a big deal for me although it certainly would be nice. Previously it would always fit to screen but the last few daily builds it would always be at 100%. If I would have to pick one, I would rather have it fit to screen.

The more major issues I have with the VFB that make it completely unusable for me is nothing works. The Render and Stop buttons only work once, i.e. I can start a render once and stop it but that's it. I cannot start a new render from the VFB without quitting C4d and relaunching and starting over. But I can start a new render in Pictureviewer in C4D and it will show in the VFB I think.

But the biggest thing is none of the postprocessing tools work at all. No tone mapping, or LUTs or Bloom. Not while it is rendering and not even when the render has stopped. Totally broken. I can open an exr in the standalone image editor and all these things work fine.

I am trying this on two different machines. Just a very simple scene of a cube on a plane with a different simple corona material applied to each with a corona sun and sky and camera.

Also btw, I am never able to get team render to work with corona and corona materials when it works fine with Physical render and standard materials. I am on an all Mac network.

2017-09-15, 18:02:18
Reply #4

mrittman

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I too am having issues with the VFB in the newest build. The postprocessing tools work the first time, then after that, nothing works. Also, in previous builds, enabling and disabling bloom and glare always had a delay. Is this something that can be fixed?