Author Topic: CoronaBitmap give error "Could not load texture file..."  (Read 4241 times)

2017-09-07, 09:36:11

arkinyildiz

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Hi,

i try to load some hdris with coronabitmap but i got this this error "Could not load texture file: /////////.hdr
Reason: '#?RADIANCE' missing in the header"
.
i try to load same hdri with vrayhdri in the same scene and it is working.

corona version : 1.6 Hotfix 1
« Last Edit: 2017-09-07, 09:52:21 by arkinyildiz »
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2017-09-07, 11:19:11
Reply #1

Ryuu

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Does the error occur just with a specific image? If so, could you please share the image for testing?

Are there any special (non-english) characters in the path to the image?

2017-09-07, 11:39:35
Reply #2

maru

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Isn't this the fix to it?
Quote
Added support for .hdr maps with formally incorrect format (which are widespread and other applications support them)
https://forum.corona-renderer.com/index.php?topic=15845.msg108915#msg108915
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-09-07, 11:52:47
Reply #3

arkinyildiz

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Does the error occur just with a specific image? If so, could you please share the image for testing?

Are there any special (non-english) characters in the path to the image?
an example of error-giving images;i used 2k,4k,8k & 16k this file in the scene. coronabitmap giving error but vrayhdri OK.
I selected the low-resolution one so that it's easy to upload;
here;
cave_wall_2k.hdr
Render Wrangler - 3D Generalist

2017-09-07, 15:34:25
Reply #4

Ondra

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fixed in last daily (already out)


the problem is that the file is not according to standard. Which is apparently common for some reason :/
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)