Author Topic: EXIF data  (Read 2332 times)

2017-08-29, 22:53:28

maciek.c

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Would it be possible to burn EXIF data to saved renders? I just tried to recreate correct "mood" of an image made few weeks ago (in a scene that had multiple cameras and few camera corrections modifiers missing because of my negligence ;-)) , that had multiple corrections done in framebuffer. I managed to do it by simply "eyeballing" the image. However it would be a lot easier if render had some basic info burnt in it - exposure correction, white balance, etc.
Another nice thing would be the possibility to read this information from previously rendered file and load it into framebuffer or camera correction modifier

2017-08-29, 23:02:15
Reply #1

romullus

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2017-08-31, 14:08:29
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Jpjapers

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Would it be possible to burn EXIF data to saved renders? I just tried to recreate correct "mood" of an image made few weeks ago (in a scene that had multiple cameras and few camera corrections modifiers missing because of my negligence ;-)) , that had multiple corrections done in framebuffer. I managed to do it by simply "eyeballing" the image. However it would be a lot easier if render had some basic info burnt in it - exposure correction, white balance, etc.
Another nice thing would be the possibility to read this information from previously rendered file and load it into framebuffer or camera correction modifier

I wonder if it could be scripted as all of the render data and presumably camera data is accessible via maxscript. It could then be run as a post render script. Hmmmmm.

2017-09-11, 20:25:14
Reply #3

Ondra

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yup, impossible due to 3ds max handling the saving
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)