Author Topic: Activeshade and first rendertest  (Read 3093 times)

2013-09-28, 12:11:13

akurra

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Hello,

I must say, I'm very impressed with Corona renderer. It's so straightforward I've got it up and running in 2 mintues with object light, displacement etc... I use VRAY from time to time, and I admit I have to search for parameters in help file, everytime I have a longer break from this render engine.

Attached is rendertest with some post glow. All light is emitted from textured boxes.

I've got also a question: is activeshade impremented already? It crashes Max 2013.

Cheers,
Piotr
« Last Edit: 2013-09-28, 12:53:02 by akurra »

2013-09-28, 15:55:54
Reply #1

ondrike

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Hi,

no active shade isn´t implemented.
Corona brought joy to sad world of 3Ds Max :)

2013-09-28, 16:04:41
Reply #2

Ludvik Koutny

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Hi, the activeshade is implemented and working in daily builds, which are not public. But if you start to use corona little, and show us more of your works done with corona, i am sure you will be given access to daily builds ;)

2013-09-28, 16:12:26
Reply #3

ondrike

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Really? I didn´t know it. gonna check it out. thank you for info
Corona brought joy to sad world of 3Ds Max :)

2013-10-01, 11:59:57
Reply #4

akurra

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Thanks for answers!