Author Topic: Object Animation and Camera Animation  (Read 7819 times)

2017-08-22, 12:09:53

iacdxb

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Hi,

Anyone help me with tutorial of Object and Camera Animation, which parameters are required with corona render...?

Thanks.

...
Windows, Cinema 4D 2025.

2017-08-22, 14:21:51
Reply #1

TomG

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From the Corona side, not much changes than rendering stills, mostly it comes down to setting the UHD Cache to animation (flicker free) in the Performance tab, if you are using the UHD Cache. This is the reason there's no tutorial specific to animation, because there isn't really anything that different. For flythrough-style animations you may want to save and reuse the UHD Cache to save calculating it on each frame, but not if objects are moving:


Other than that, animation is all 3ds Max related. Feel free to ask if there was any specific question you had in mind.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-08-22, 16:15:12
Reply #2

iacdxb

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Thanks TomG, much clear.

And if Camera is still and object is animated, process is same...?

Thanks.

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Windows, Cinema 4D 2025.

2017-08-22, 16:22:18
Reply #3

TomG

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Yes, still the same, flicker free for any animation and that's the only change from doing stills - with a moving object, do not save and reuse the UHD Cache (since the lighting in the scene will be changing with the moving object), so just go for the regular set up of calculating the cache for each frame. Hope the animation is one you can share once done :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-08-22, 19:01:53
Reply #4

iacdxb

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Thanks for update.

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Windows, Cinema 4D 2025.

2017-08-23, 09:32:16
Reply #5

maru

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Check out the helpdesk guide on uhd cache. There are some example cases in it: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515648
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-08-24, 05:14:34
Reply #6

iacdxb

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Thanks.

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Windows, Cinema 4D 2025.