Author Topic: Unwrapping/baking, best solution?  (Read 2238 times)

2017-08-21, 10:08:59

Monkeybrother

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Hi. I'm starting an experimental project to get archviz stuff in to unity (for VR) and I need to unwrap and bake interiors/exteriors and models in the scenes. A long time ago I used the Flatiron plugin, but I'm wondering if there's a new, better way to do it now? What would you recommend?

2017-08-21, 10:20:17
Reply #1

Tanakov

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Im monitoring this thread as I want to learn more about the workflow.

Any chance I can PM'u about unity later on?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-08-21, 21:52:57
Reply #2

Frood

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Same here. Have to bake a lot soon and playing tetris/optimizing geometry for automatic unwrap is quite time consuming.

Anyone using XrayUnwrap? Seems to be one of the rare tools (if not the only one of those directly integrated in max) which comes with own unwrap code. Unfortunately there seems to be no demo version.


Good Luck


Never underestimate the power of a well placed level one spell.

2017-08-22, 10:31:01
Reply #3

Monkeybrother

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Well, I can't find a way to bake light maps in Corona. The elements you would need aren't supported in 1.6, it seems. You can get Diffuse, but that's not good enough.