Try to minimize number of unnecessary render elements - those can be real RAM eaters at big resolutions.
Also, there's 37M triangles in your scene and whooping 10M instances. Most likely, that means that your grass is scatterred as single blades, not sure about RAM consumption, but i think it's hurting scene parsing times and overall performance too. You'd better attach grass blades in to bigger clumps, so that number of instances would be more manageable.