Thanks for the replies, guys. The shading issue was visible in the bottom right of the images. It isn't the fireflies that I was concerned with. I attached the final production of the image zoomed in on the problem area. I resolved it for the most part in order to produce for the final. Regarding Tankov's questions about reflections and fireflies, I have started using a ray switch material on my metals and dielectrics with a glossiness of .6-.8 to reduce absurd amounts of noise and fireflies bouncing off these materials. Do you advise this as a means to reduce noise? It seems to work wonderfully and on other scenes they seem to render quickly to a low noise level.
I'm running the original 1.6 build and haven't upgraded to the hotfix because of work load lately and didn't want to disrupt the workflow that was working and predictable. I have been rendering this scene for a few days and discovered the shading issue a round or two ago. I don't have a sun in the scene and I was using rectangular lights to fake extra lighting (off to diffuse, reflection, refraction, and occlude other lights) in the foreground and it seems this was causing the issue. I was turning off those lights in lightmix and it really exaggerated the issue. It seems the environment was shading one portion of the floor, and these fake lights were illuminating the other portion. As if the environment still saw those lights despite the occlude other lights being unchecked. When I set both to the same value in lightmix, this seemed to balance the issue out. It isn't even apparent in the crop attached.
If the issue occurs again I'll upload for the Corona team to investigate. In the mean time I'll upgrade my workstations to the hot fix.